Introductory Beginning

Download Adobe Flash 11 Stage3D (Molehill) Game Programming by Christer Kaitila PDF

By Christer Kaitila

Written in an off-the-cuff and pleasant demeanour, the fashion and process of this ebook will take you on an exhilarating experience. Piece via piece, special examples assist you alongside the way in which through delivering real-world online game code required to make an entire 3D online game. every one bankruptcy builds upon the event and achievements earned within the final, culminating within the final prize – your video game! if you happen to ever desired to make your personal 3D video game in Flash, then this ebook is for you. This publication is an ideal advent to 3D video game programming in Adobe Molehill for whole newcomers. you don't need to grasp whatever approximately Stage3D/Molehill or Flash eleven in an effort to benefit from the examples during this e-book. This booklet assumes that you've programming adventure in AS3 (Actionscript 3).

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Extra info for Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide

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The possibilities are endless. Common 3D coding terms This section is targeted towards the left side of your brain. It concerns the functional side of game programming. A videogame is like a potion. You take the raw ingredients (the art content) and add a little magic. A sprinkling of 3D code is all it takes to make the game magic happen. Don't be afraid of a little code, as a programmer you know that this is how things are done. By using the following concepts, you will have the tools to make things move around for you.

AS3 file, as shown in the following screenshot: Some game developers prefer to stick with pure AS3 projects, free of any bloat related to the Flash IDE or Flex that uses MXML files. This technique results in the smallest source files, and typically involves use of open source (free) code editors such as FlashDevelop. If this is your weapon of choice, then all you need to do is set up a blank project with a basic as3 file that is set to compile by default. No matter what tool you are using, once you have set up a blank project, your ultra-simplistic as3 source code should look something like the following: package { [SWF(width="640", height="480", frameRate="60", backgroundColor="#FFFFFF")] public class Stage3dGame extends Sprite { } } [ 40 ] Chapter 3 What just happened?

For example, if you are using Flash Builder as part of the Abode Flex SDK, create a new ActionScript project: File | New | ActionScript project. Open the project Properties panel (right-click and chose Properties). Select ActionScript Compiler from the list on the left. Use the Configure Flex SDK's option in the upper-right hand corner to point the project to Flex build 19786 and then click on OK. Alternately, if you are using FlashDevelop, you need to instruct it to use this new version of Flex by going into Tools | Program Settings | AS3 Context | Flex SDK Location and browsing to your new Flex installation folder.

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